Lately, gamers have been up in arms about whether or not all games should have an Easy Mode. Fans of games like Sekiro: Shadows Die Twice and Dark Souls argue that the hard mode aspect of the game is part of the experience and doesn’t need an easy mode. Others think games should be accessible to all gamers, no matter their skill level. Well Loyal Theorists, I’m here to tell you that Game Developers have been WAY ahead of you all for a while. You see, YOU are not actually choosing your difficulty setting – THEY ARE! That’s right, all your games have been lying to you this whole time and I’ve got the proof!
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#EasyMode #HardMode #Sekiro #GameDevelopers #Lifebar #Lies #Controvery #DarkSouls #GameTheory
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Writers: Matthew Patrick
Researcher: Justin Kuiper
Editors: Josh Langman, Marc Schneider, Tyler Mascola, and Dan “Cybert” Seibert
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Assassin's Creed and Doom value the last bit of health as more hit points than the rest of it to encourage a feeling of *JUST* surviving.
— Jennifer Scheurle (@Gaohmee) September 1, 2017
@johnabercrombie did we nerf Big Daddies after player death to prevent fail-spiral? We did w/ Big Sis in Bio2, because she picks the fights.
— Jordan Thomas (@nullspeak) September 3, 2017
Game Maker’s Toolkit Video: https://www.youtube.com/watch?v=zFv6KAdQ5SE