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MercurySteam Interview — Studio Head on How the Studio Was Saved, Working with Nintendo, and More

Spanish developer MercurySteam is a rather unique studio. While most European teams operate with western publishers, that the San Sebastian de Los Reyes-based studio has 3 Castlevania games for Konami and also the current Metroid: Samus Returns for Nintendo under its belt.

However, the story of the studio isn’t all of glory and fanfare. About a decade ago, it was very close to shutting down, and also a rather unique chain of events not only saved the organization but also ended up igniting its relationship with large Japanese publishers.

It all began having a last-ditch attent at recreating a scene in William Friedkin’s hot horror movie The Exorcist. From that little 3D scene in which the studio poured all of its technological expertise, came about a new start that gradually brought them where they are now.

Earlier this week, DualShockers visited MercurySteam at its HQ near Madrid, and Studio head Enric Álvarez gave us insight on several interesting topics on top of the story mentioned previously. These include how it is to operate with Nintendo and Japanese firms in general, being a game developer in Spain, and also the future of the group between self-publishing games such as Spacelords, and working for publishers.

You can take a look at the discussion below. If you wish to see more, you may enjoy our other interview specifically about Spacelords, and the relevant news regarding the relaunch of this game that has been previously titled Raiders of the Broken Planet.

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