While The Council’s first installment — dubbed The Mad Ones — had its fair share of annoyances when it released back in March, I was optimistic about where this series could proceed. Developer Big Bad Wolf introduced several gameplay innovations to this adventure game niche, so that I was interested where this history-fueled story would go in The Council – Episode two: Hide and Seek.
The Council’s second episode does introduce a few clever investigation puzzles, intriguing characters, and a few special plot threads. Unfortunately, Hide and Seek remains subject to the technical problems of the first episode, and is bogged down farther by a slow-paced plot which continues to meander and put up things without having any substance or payoff of its own.
Editor’s Note: Beware of some spoilers below.
My narrative from The Council – Episode 2: Hide and Seek picked up right where the first episode left upward, with Louis p Richet assembly the mystical Lord Mortimer for the first time. For those who must get caught up, Louis is a part of a secret organization known as the Golden Order and was invited to the exquisite island of Lord Mortimer after his mum goes missing.
The Mad Ones spent a great deal of time setting up the overarching plot and several character motives, and Hide and Seek continues that trend by adhering Lord Mortimer and introducing Manuel Godoy, head of the Spanish government.
Lord Mortimer includes a great gravitas about him also Godoy has some intriguing dynamics along with different characters because of Spain’s slightly troubled status in this period of history. I’m thinking about seeing where these figures go as the storyline evolves; sadly these figures don’t actually go anywhere in this episode.
This kicks off an investigation into who killed her, which transitions into Louis once again looking for his mommy, ending on a cliffhanger within a subterranean catacomb. This plot thread is the most intriguing area of the episode but doesn’t have a satisfying payoff, also a recurring tendency in this episode. While I understand wanting to rescue shocking developments for later in the episodic series, outside of the very first death, nothing of stuff happen in Hide and Seek which will keep the episode memorable on its own.
The Council – Episode 2: Hide and Seek is relatively short but still suffers from a sluggish rate, which ends in a dull encounter. The very first episode had a slew of setup to do, so I know it going slower, yet this episode’s sluggish pace is much more tiring than intriguing, which isn’t what the developers were going to get.
It also doesn’t take advantage of a few of The Council’s more unique mechanics as much. There were barely any legitimate Confrontation events, along with the analysis sequences work out closer to something that you’d see in The Wolf Among Us or Batman: The Telltale Series, rather than the special playstyle The Council’s first episode setup. Luckily, the distinctive Vulnerabilities and Immunities of every personality kept me cautious during conversations.
The RPG-like courses and skills continue to be utilized in Hide and Seek, and usually help reinforce some of this incident’s more powerful scenes. The Council – Episode two: Hide and Seek also features some intriguing investigation-based puzzles sprinkled around things such as the Bible and the Gregorian Calendar, which can be definitely a step up from the easy ones at the very first installment.
The character models still do seem pretty rough, and many animations are fairly stiff. The Council does attempt to go around this by being mainly dialogue voices, but that I had lip-syncing problems in several discussions, along with a little bit of odd sound mixing. An visual glitch through the episode’s final puzzles also stumped me for a number of minutes before I noticed something had messed up, reloaded, and solved it immediately.
A great deal of close-ups in the investigation elements of the incident also emphasize some poor ecological and body textures, that might take me out of what were assumed to be captivating moments. With this event specifically, the frame rate was unable to keep up, even if there wasn’t much happening on screen. Due to this incident’s functionality, I have a sinking feeling that a lack of technical gloss will probably be a continuous issue for The Council.
The Council – Episode two: Hide and Seek does look like it’s going to be quite reliant on the remainder of the series, preparing a ton of up plot threads and continuing the historic snowball introduced in The Mad Ones. This, unfortunately, results in the episode not status too by itself, since the storyline only meanders along, ending on an unsatisfying cliffhanger following a somewhat frustrating puzzle.
The Council – Episode 2: Hide and Seek does bring more interesting characters and puzzles to the mix, and I am certainly curious to see The Council’s storyline as a whole goes from here. Sadly, Hide and Seek is ultimately a bad follow up to The Mad Ones, resulting in a short, technically flawed, and a general disappointing episode which has killed some the anticipation that I had for potential episodes of The Council.