Following the success of the studio’s first job, Raw Data, most fans of the game (such as myself) were hoping that Survios’ next job will be within precisely the same realm; offering more refined gameplay and making improvements upon Raw Data. So, last year when Survios announced Sprint Vector it was still safe to mention it threw everyone off. Especially since the studio decided to focus on building a game which was made for fast-paced locomotion movement, that being said, Sprint Vector is a virtual reality game which no one asked for, but I am grateful that it is.
Unlike the critically-acclaimed VR shooter Raw Data, Sprint Vector is a “adrenaline platformer,” which pits around eight players from across the world in a high-octane intergalactic game show comprising foot races around colour (albeit lethal) race tracks.
Even though the game doesn’t supply an in-depth narrative, Sprint Vector makes up for this with its invention and quirkiness — more specifically, the game’s unique locomotion process called “fluid locomotion” — which requires players to pump their arms since they stand set up. However, what Sprint Vector lacks in story it makes up for it in the shape of the game’so setting: it’so beautiful. Unlike the gritty realism located in Raw Data, Sprint Vector has immersed entirely in this world; at times I felt like I was on an intergalactic game series, from the moment the vibrant color display and the main menu looked right before my eyes, I knew this game had a ton of colour to showcase.
In the beginning, it might seem like it is on par with ski with ski poles or taking a jog, all while holding down the trigger as you start to swing your arms. Surprisingly, I was shocked with no responsive the controls were ; there is not any denying that Spring Vector is one of the quickest VR games on the market (even quicker than Raw Data). Any digital reality gamers out there will know that fast-paced locomotion is no hit or miss at VR games, seeing as this was just Survios second project, the staff took a substantial bet on handling among the most crucial problems in VR. Yet, the payoff was completely worth it and is a testament which the development staff in Survios is exceptionally gifted in this field of gambling.
Talking of the gameplay, if you’re thinking about buying this game, ensure that you dress in certain athletic clothes and be prepared to break up a sweat since Sprint Vector will provide a constant aerobic workout. I won’t go as far as stating its P90X or CrossFit levels of practice, but enjoying the game for an extended period will leave you sweat considerably. This isn’t an immediate criticism of the game, however this is something I felt needed to be disclosed for those who might not appreciate physically demanding video games in their library.
At this time, Sprint Vector features nine solo challenge maps, three modes and twelve aggressive maps, which can be played against AI players online with friends. Given that this is considered a racing game to a degree, the minimum quantity of maps was slightly underwhelming, particularly once you think other racing games had provided greater race tracks if they originally released. It doesn’t help the fact that although there are many routes, the entire tracks themselves feel linear.
On every one of the maps that are competitive, you can find suitably positioned powerups; similar to powerups, you would see in games such as Mario Kart, nitro, bombs, slow-downs, guided missiles, etc.. The sole difference between kart races along with Sprint Vector is you need to put in significant effort to get them, such as climbing, and twice jump, doing this will, of course, reward the player by supplying them the upper hand in races. Powerups aren’t the one thing you may face, as stated in an earlier paragraph, each race track is filled with lethal objects, which will slow you down in the middle of a race. Crushing pistons, nuclear waste drains, along with a ton of different things will always have you on your toes and examine your quick reflexes. While some may argue that these obstacles don’t belong into the game, it adds to the game’s difficulty by offering a reasonable challenge to make certain every victor has ever earned their triumph.
When it comes to playing single-player AI it, unfortunately, is unsatisfactory. Most racing games, the AI will make it possible for the player the opportunity to catch up; today there are two forms of racing AI – you will allow you to catch up, yet nevertheless, put a fantastic fight to maintain their lead against you. While another AI will keep a moderate rate and won’t put up a struggle to have you earn the right to select the lead.
Perhaps, it could be me, I personally enjoy a little bit of struggle in my games, especially racing and sports games. I do not want to feel as if I could acquire easily with minimal exertion, I wish to feel as if I made it genuinely. Maybe this will be addressed in a future patch, but at time of launch, the single-player AI is disappointing, particularly when you think about some may want to turn to single-player AI matches to help them make better so that they can be more frontrunners when they test their skills in internet events.
Sprint Vector doesn’t offer any form of cup races or your average single-player racing progressions. There are a couple leaderboard challenges which you’re able to finish, however you can tell most prominent focus in the game is the multiplayer mode, which may turn off a few of those who enjoy single-player content on multiplayer content. However, despite the dearth of conventional single-player features found in a racing game, there are solo battle maps, for example time trial races, coin set, just to name a few, that I sensed, make up (slightly) for your lack thereof single-player articles.
While I enjoyed my time with the game’s multiplayer at the beta, there is no denying that matchmaking from the game is extremely unbalanced and also the ability level is all around the area. One moment you could be the fastest racer in the celebration, while the second minute the person who won was almost a second and a half quicker than you. I won’t lie, so this offers an outstanding dose of problem, but that can discourage those from playing online.
Speaking of racing other people, there, unfortunately, there is not any way you’ll be able to sneak their powerups, so in case you come into contact with them in any location in the race do not expect to accept anything from them because this feature is not non-existent. Furthermore, the character selection doesn’t affect the race entirely, while all these characters is colorful, unique, and endearing which is the one thing that makes them distinct. Every one of these contestants is just as balanced, which is good and poor – right in the sense that not one particular personality is being abused, but wrong in the sense it does hinder people from trying new contestants and testing their strengths and weaknesses.
Sprint Vector could have a great deal of issues; nonetheless, I believe that the pros outweigh the cons, especially once you consider that Survios has quieted VR motion with its “Fluid Locomotion” movement. The actual issue is whether if Survios managed to handle a major issue in VR gaming: in a reductive way yes — yes they did. A number of the cons discovered from the game may indeed be fixed in future patches, but the most critical threat the game tackled was in-fact the game’s motion. A prime example of high heeled, high-reward, Survios’s Sprint Vector is a game each VR owner should consider.